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Halo Infinite’s next update will bring back the campaign’s secret ultrapowered gun


Halo Infinite’s glitched and overpowered “tank gun” will be added back to the recreation’s marketing campaign in a forthcoming update, developer 343 Industries introduced Friday.

The tank gun is an especially highly effective weapon — primarily a transportable model of a Scorpion tank’s cannon that has limitless ammo — and it’s been standard with speedrunners and as a strategy to make the recreation loads simpler. But though it is advisable to know precisely the place to look to seek out the gun (which is invisible, by the approach), Halo senior neighborhood supervisor John Junyszek stated in April that 343 can be eradicating the “tank gun glitch” alongside the recreation’s second season, which launched May third. That choice wasn’t a very fashionable one with the neighborhood, and it appears there’s been sufficient blowback that 343 has determined to bring the tank gun back.

343 will even be including back some ability jumps to the recreation’s multiplayer maps. The hard-to-pull-off jumps (like the “Pizza” leap) might give gamers a bonus in a heated battle, however it appears they could have achieved so in a approach the builders didn’t intend.

“We originally identified these jumps as falling into a couple of categories: Places where the environment was poorly communicating the traversal options of the game world, places that created a combat imbalance, or a combination of both,” Junyszek stated on Friday on the Halo Waypoint boards.

343 made some changes that eliminated some ability jumps with the season 2 patch, however the neighborhood outcry has been loud sufficient that 343 is planning so as to add lots of them back in. “Players have made it clear that our analysis of these jumps was off target, and we value the feedback,” Junyszek stated.

Junyszek had indicated final week that 343 Industries was contemplating adjustments in response to participant suggestions after the season’s launch. “We’ve seen the feedback around changes that impacted various multiplayer jumps and campaign speedrun strategies,” Junyszek stated on May fifth. “We’re not at the point where we can promise anything yet, but want to be transparent and say that we’re taking the feedback seriously and reviewing options internally.”

Halo Infinite head of inventive Joseph Staten had acknowledged the complaints as nicely. “Hey Spartans, this week has been bumpy,” Staten stated, quote-tweeting Junyszek. “That definitely wasn’t our goal.”

Junyszek on Friday didn’t present a selected date for the new update, however it seems that it would arrive quickly. “Our team has been working hard to get as much as we can in this update as quickly as we can, but there are still a few more steps we need to take before we can release it out in the wild,” he stated. “We’ll share more on this update’s specific release timing in the next few days.”

The reversals are simply the newest pace bumps for Halo Infinite, which has had a rocky go of issues since its launch late final 12 months. And we’ll be ready awhile for some core options to be added to the recreation; 343 introduced final month that it’s focusing on a late August launch for on-line marketing campaign co-op and a September launch for an open beta of Forge mode.



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